![]() ![]() But more than anything, we want to connect developers directly to the massive community of players that are hungry for content and experiences. "Even the most experienced artists require significant amounts of time, effort, and equipment, just for one character. Were very proud of MetaHuman Animator, for example, that we’ve been working on for around three years. “Up until now one of the most arduous tasks in 3D content creation has been constructing truly convincing digital humans," Epic's VP of Digital Humans, Vladimir Mastilovic, said when the product was announced. This came in the wake of the company snapping up a number of animation companies, including 3Lateral and Cubic Motion. Generate and download MetaHuman Assets from Quixel Bridge, then export them to Unreal Engine 5 and Maya. Most importantly, they've made it accessible to everyone."Įpic announced the MetaHuman project in February of this year. ![]() Indicates that this MetaHuman has been updated in the MetaHuman Creator Tool. Now, as part of Epic Games, they've been able to push the technology even further-and make it happen in real time. Quixel Bridge is used to download and export your MetaHumans between these. "Companies like 3Lateral and Cubic Motion have been pushing the limits of digital human creation for years. "MetaHuman Creator has been decades in the making," Epic wrote on the Unreal Engine site. Epic says there are already more than 50 ready-to-go MetaHumans for people to download and integrate in their games via Quixel Bridge. In a post on its website, the company said that people can now create digital people and download them to use in their Unreal Engine projects. Fortnite maker Epic Games has rolled out its fancy MetaHuman software in early access. ![]()
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